Introduction

There are 4 ways of changing the drawing mode:
On the bottom of the views area, the world coordinates are drawn. ppModeler uses a left hand coordinate system. That means, when the x axis points to the right and the y axis to the top, the z axis points into the screen. These axes are drawn in 3 colours (Red for x, Green for y, Blue for z)when the view has the keyboard focus, and in gray when the view hes not the keyboard focus..
Some symbols are drawn to represent lights, cameras and object handles.
A white star is a light; a white arrow is a camera. The box is the camera origin. The arrow shows to the camera direction. The default camera is set so that the y axis is vertical from the camera point of view.

There is a small toolbar top left of each views:

The tools are:
  1. Opens the view configuration window (same as pressing the 'O' key).
  2. When the point of view in a view is rotated, it is around a center. The center is defined by the next 4 tools:
    1. Rotate the point of view around the world center
    2. Rotate the point of view around the selected mesh center
    3. Rotate the point of view around the selected items center
    4. Rotate the point of view around the one camera 'point to' center.
  3. The next 4 tools opens one change point of view tool:
    1. Rotate the point of view using view coordinates
    2. Rotate the point of view using world coordinates
    3. Move the point of view
    4. Zoom the point of view
  4. The Last tool locks the point of view (can be moved but not rotated).
At the top right of each view, a text sum up the drawing mode. This text has three parts : the drawing mode, the projection mode ('||' for isometric, '/\' for perspective) and the zoom factor if the projection mode is isometric or the field of view if the projection mode is perspective.