Albatross 3D - Rig

Rigging toolbox

Rigging Toolbox.
rc Key: tbxAnim


rc Key: boneEdit

Select a bone
rc Key: boneSelect
shortkey: s
Select a bone
Move selected bone
rc Key: boneMove
shortkey: M
Move selected bone
Add a new bone, child of the selected bone
rc Key: boneAdd
shortkey: a
Add a new bone, child of the selected bone
Delete Selected bone
rc Key: boneDel
shortkey: Delete
Delete Selected bone
Configure the joint between the selected bone and its father
rc Key: boneJoint
Configure the joint between the selected bone and its father

rc Key: boneWeight

Select vertices and then weight them
rc Key: boneVertex
Select vertices and then weight them
Edit the Bones influence zone, and compute the vertices weighting
rc Key: boneInfluence
The Bone Influence zone is defined by 2 area. The Inner area define the full influence, the outter define the limit of the influence. The Influnce areas are defined by an inner and an outter radius at each end of each bones. Once the bones' influences are set, Albatross 3D can compute the vertices weighting.
Paint the weighting on the mesh
rc Key: bonePaintWeight
Paint the weight of vertices on the mesh. The paint tool allows the user to define the brush size, the brush profile and a weight scale. Then, by painting directly onto the mesh, the user can increase or decrease the weights of the underlying vertices toward the selected bone.
Test the deformation for the current skeleton
rc Key: boneDeform
Test the deformation for the current skeleton

rc Key: boneTools

Activate sequence toolbox
rc Key: boneSequence
Open sequence toolbox
Load skeleton, sequences from a 3da file
rc Key: boneLoad
Load skeleton, sequences from a 3da file
Save skeleton, sequences to a 3da file
rc Key: boneSave
Save skeleton, sequences to a 3da file