- Material Id:
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A number automatically assigned to the material by ppModeler. This number cannot be changed.
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- Name:
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The name of the material. ppModeler don't allow two materials to have the same name.
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- Clone of:
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It is possible to define a material as the clone of another one.
Then, all the properties of the cloned material are copied form the clone, except the name and the smooth group.
It is possible to define groups of faces by this way: a new clone material is created and affected to the desire faces.
Then the 'select faces by material...' command can be used to retreive the faces.
The cloneable materials are the ones not already the clone of another material.
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- Ambient Colour:
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The colour emitted when no light hits the material.
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- Diffuse Color:
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The colour reflected when light hits the material. A texture can also be used to define the ambient
colour, but at the level of the objects or the faces...
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- Specular Color:
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The colour of the highlight.
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- Shininess:
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The size of the highlight.
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- Transparency:
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The level of transparency of the material. Apply only in raytraced images.
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- Reflexivity:
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The level of reflexivity
of the material. Apply only in raytraced images.
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- Smooth group:
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If two faces have the
same smooth Group, the edge between the two faces will be soft. If the two
faces have a different smooth Group, the edge between the two faces will
be sharp. A smooth Group of 0 is flat shading for all faces. There are 254
possible smooth groups. A smooth group of 255 means that the material is
smooth with all other material smooth groups whatever they are.
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- No shading:
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If this radio button
is on, the meshes with this material will be drawn with the ambient colour
(no shading).
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- Double Sided:
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By default, the faces of a mesh are drawn only when viewed from one side (when viewed from the other side, nothing is drawn).
When this radio button is on, the faces with the material will drawn everytime, whatever the viewer position.
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- Add POV Cmd/ Add RIB Cmd:
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It is possible to include POV/RIB command into a material.
When rendered with POV or a renderman compliant renderer, the command added here will included into the material definition.
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There is one unexplained button in the materila definition: