Textures
The 'texture list' window allows to manage the textures of the scene.
The window gives the list of all the textures of the scene (even the generated textures).
Some of the textures may not be used by any mesh of the scene, and can be removed without affecting the
scene. This window is also used to pick a texture.

The list on the top left is the list of the names of the textures.
On the top right, the preview of the selected texture. The preview displays the texture at a smaller scale.
Bellow, the texture
parameters:
The texture size;
The display size;
The scale of the preview
If it is or not a procedural texture;
The midmap level. A value of one is the texture at scale 1, a value of 2 is the texture at scale 1/2...
On the bottom right, there are the command buttons:
'Load ...': Load an image. The supported image formats are:
'Delete ': Remove the selected texture. If the texture is used, ppModeler can't removed it.
An error message is diplayed with the name of one of the mesh that use the texture.
'Dup. ': Duplicate the selected texture. The name of the duplicate must be changed after.
'New ...': Creates an empty image of the asked size.
'Save ...': Save the selected texture to one of the following formats:
'Name ...': Change the name of the selected texture.
'Reload ': If the selected texture was loaded from disk, reload it.
'Remove unused': Removes all unsused textures.
The texture can be altered with the filters combo.
Each time a filter is selected it is applied to the texture (the same filter can
be applied many times). The available filters are:
Lighter: increases the luminosity of the texture
Darker: decreases the luminosity of the texture
Low Soften: blurs the texture
Medium Soften: blurs the texture
High Soften: blurs the texture
Low Sharpen: enhances the texture
Medium Sharpen: enhances the texture
Soft Sharpen: enhances the texture
Horizontal Blur: blurs horizontally the texture
Vertical Blur: blurs vertically the texture
Edge: edge detections
Emboss: emboss
To Black and White: convertes the texture to gray texture
Invert Colors: inverts the texture colors
Horizontal Flip: flips the texture horizontally
Vertical Flip: flips the texture vertically
Add noise: adds some noise into the texture