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When the user wants to set an object as a morphing target of another, he/she must select the object that will receive the morphing target. In the menu 'Animation', select the 'Set an object as morphing target of the selected object' item. Then a modal window is opened with the list of all objects in the scene that have the same number of vertices. Select the one that will become the morphing target, and press 'Ok'. |
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It is possible to
test the blending between multiple morphing targets by clicking on the play
tool (![]() |