A two hand sword modeled with Albatross 3D. All the materials are procedural. This model can be found in the models library.
An eye rendered with POV and with the Internal Raytracer.
A lightwave (lwo) model imported into Albatross3D with the bones.

An eye rendered with internal raytracer directly by selecting a rectangle in the viewport.
The material windows.
The ppscript debug window. Global and local variables can be inspected on the left. A function of the script that do not need complex parameter can be called for test purposes.

The scuplting tool on a high res mesh.
The node base compositing window.
The dopesheet animation view.

The animation curve view.