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Modeling * SDS modeling, with sharp edges * Symmetrical meshes * Blob modeleing, with ellipse, 3D splines, 3D meshes. * 2D/3D curves: mixe of straight lines and splines, Read TTF font, Boolean operations. * Toolboxes on meshes, faces, edges and vertices, texture projection. * Use the mouse and/or the keyboard (numerical values) * Sculpting * Powerful Knife tool * Remeshing (drawing a mesh on top of another mesh) * Vertex map |  |
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Texturing * 5 Texture projectors: plane, cylinder, sphere, faces and uv. * Procedural texture generated by scripts * 3D paint * Automatic Unwrap (ABF, LSCM or xatlas) |
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Animation * Morphing * Skining * Keyframed Animation with dopesheet and curve editor. * Custom Attributes * Expression and curve to link keyables * Constraints (position, rotation, scale, limits, point at, hinge point at, ik, stretch) * Physics animation (using Bullet) |  |
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Asset Browser * Automatically scan a configured set of folders * Create thumbnails of 2D and 3D assets |
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Rendering * PBR material, with environment map
* Internal, fast (but CPU only), raytracer * Possibility to an GLSL materials * Possibility to add GLSL post processing effects * Interactive rending of the view port * Interactive rendering in a thumbnail (can be linked to a camera) |  |
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Export/Import * Export to: 3DS, OBJ, Direct X, DXF, GTLF 2.0, FBX (via FBX SDK for python)
Possibility to add new exporter with scripts. * Import from: OBJ, GLTF, FBX (via FBX SDK for python), all format supported by Assimp (more than 30 different formats)... * Export to and render in RENDERMAN (via a python script) |
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File * All scene data (meshes, animation, texture...) save in one '.3de' file * A screenshot can be associated with a scene, so a scene preview is accecible * Image File: Read from GIF, Read/Write from JPG, BMP, TGA, PCX, EXR, HDR... |  |
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Supported Platforms * Windows 10/11 * Linux (update will come soon) |
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What will come... (in no specific order) * hair toolbox is on its way... * Deformation bones and rigging are on 2 different toolboxes for the moment... should join them so that a complex rig can be created in one place! * Particles and Fluid simulation * ... |  |
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