Features
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Modeling
    * SDS modeling, with sharp edges
    * Symmetrical meshes
    * Blob modeleing, with ellipse, 3D splines, 3D meshes.
    * 2D/3D curves: mixe of straight lines and splines, Read TTF font, Boolean operations.
    * Toolboxes on meshes, faces, edges and vertices, texture projection.
    * Use the mouse and/or the keyboard (numerical values)
    * Sculpting
    * Powerful Knife tool
    * Remeshing (drawing a mesh on top of another mesh)
    * Vertex map
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Texturing
    * 5 Texture projectors: plane, cylinder, sphere, faces and uv.
    * Procedural texture generated by scripts
    * 3D paint
    * Automatic Unwrap (ABF, LSCM or xatlas)
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Animation
    * Morphing
    * Skining
    * Keyframed Animation with dopesheet and curve editor.
    * Custom Attributes
    * Expression and curve to link keyables
    * Constraints (position, rotation, scale, limits, point at, hinge point at, ik, stretch)
    * Physics animation (using Bullet)
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Asset Browser
    * Automatically scan a configured set of folders
    * Create thumbnails of 2D and 3D assets
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Rendering
    * PBR material, with environment map
    * Internal, fast (but CPU only), raytracer
    * Possibility to an GLSL materials
    * Possibility to add GLSL post processing effects
    * Interactive rending of the view port
    * Interactive rendering in a thumbnail (can be linked to a camera)
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Export/Import
    * Export to: 3DS, OBJ, Direct X, DXF, GTLF 2.0, FBX (via FBX SDK for python) Possibility to add new exporter with scripts.
    * Import from: OBJ, GLTF, FBX (via FBX SDK for python), all format supported by Assimp (more than 30 different formats)...
    * Export to and render in RENDERMAN (via a python script)
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File
    * All scene data (meshes, animation, texture...) save in one '.3de' file
    * A screenshot can be associated with a scene, so a scene preview is accecible
    * Image File: Read from GIF, Read/Write from JPG, BMP, TGA, PCX, EXR, HDR...
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Supported Platforms
    * Windows 10/11
    * Linux (update will come soon)
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What will come... (in no specific order)
    * hair toolbox is on its way...
    * Deformation bones and rigging are on 2 different toolboxes for the moment... should join them so that a complex rig can be created in one place!
    * Particles and Fluid simulation
    * ...
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