A new alpha release of A3D for windows is available. A few things a missing, but it is giving a good taste of what is coming!
2012-06-18
Release of the New version of Albatross 3D for Windows
The new version of A3D is available in the download section!
Have a look in the forums to see the list of changes and find a link to a video presentation of the new features...
This version is centered around animation. It includes:
Animation of attributes of light, camera, curves and meshes;
Custom attributes;
Expression to link attributes;
Curve to link attributes;
Dope sheet editor;
Curve Editor;
Constraints (position, rotation, scale, point at, hinge point at, limits).
2007-07-11
New Beta Version for Windows
Texture are compressed into 3de files. The 3de file are much smaller;
Texture loaded from file can be saved as reference into 3de files
(the path is saved, but not the image itself).
The 3de file size is much smaller, but 3de file are then
not self-sufficient;
Mesh and edge handles are remove. Meshes/Edges are selected by
cliking anywhere on them;
Final gathering is now working;
Update Occlusion Pass can limit the distance between considered occluders.
Final gathering and Occlusion Pass have their own layers;
2007-03-27
New Beta version for Windows.
2007-03-14
Still working on the MacOS porting. Soon a Beta for Mac!
If there is any beta tester around here, just let me know...
2007-02-02
New windows and linux beta including a rendering engine, see forum for more details..
2006-04-21
New windows beta including a rendering engine, see forum more details..
A Forum is added. You can now talk about ppModeler in the Forum.
Also, ppModeler is looking for contributors. If you are interested, go to the Forum...
By the way, the latest Beta uses OpenGl.
2004-07-09
I'm working a lot on the next version. Not ready yet, because some new tools are not completly finished... A beta can be downloaded here
2003-11-24
New Release of ppModeler for windows.
Interface Improvement:
help integrated
tips added
move point of view with 'Alt' + left button => no more scrollbars in the views
'h', toolbar, view menu: hide/show UI elements
silhouette viewing mode
draw handle in center of faces, so that if a faces is surronded by
selected faces, it is possible to know if it is selected or not.
material preview with procedual textures
n, p N, P shortkeys for sequence editor
'r'/'R' rotate the view 90 degrees around the view direction
scale vertices : same than rotate, with a moveable center.
field of view in the views: '/' and '*' change the fov
switch between iso/perspective mode in views with the '=' key
space key switch between view/hide constructions items (edge, vertex, handles).
'l' allows to measure the distance between two points
'0', '1', '2' sets the SDS level in mesh, face, edge, vertex toolbox.
'D'/'d' switch to the previous/next drawing mode
resize views with the mouse
sds revisited: sharp edge, border edges
New tools:
copy selected faces into new object.
select border edge and border vertices.
select faces by material
select visible faces (based on angle with the point of view)
select faces associated with a projector
select faces by smooth group.
'p' in a view -> save view as image
move vertices with params when selection tool is activated
add script command type => in the script menu
'm'/'M' key in vertex mode move the last selected vertex along the
view direction
't'/'T' key in vertex mode move the last selected vertex along the its normal
SDS meshes: subdiv with level 0 to see the base mesh only.
statistics on faces: concave, 3 -> n vertices with a select button
lasso tool for edge, face, vertex, uv in place of rectangle selection.
extrude edge: single face (double sided), duplicate vertex option
Export and Scripts:
read texture and texture coordinates in script
add rib/pov command to camera, light, object and scene
clone material (not editable, reflect another one,
with a different name and a different smooth group) to create face groups.
pov: bug when export face. export bump, alpha, gloss.
export texture only once, convert miror/sds to mesh before exporting
'.obj' import support '/r' files.
remove imgedit frrom the texture window, add the possibilty to filter the textures.
export materials, textures and meshes to vrml 2.0 with a script
Corrected bugs:
popup menu: overlaping submenu managed correctly
material: recompute procedural texture only when a procedural parameter
has changed
save: add file name to list of the last 4 files only when not existing
already there
undo for add face
separate faces, problem with textured object.
undo bug corrected
bug in stick face tool
bug setting gloss texture and changing diffuse texture after
bug with materials when importing.
bug: back and forth to sds add to history
bug when moving 2d shape
bug: undo when texture removed...
bug: memory leak when deleting vertices, when importing object, with new scene
bug with extrude smooth faces, small face on smooth face.
selecting vertices of faces bugs
bug: setting texture projector
bug: edge weight not preserved throw mirroring
2003-03-18
New Release of ppModeler for windows, BeOs and Linux.
This release includes many, many new things, and is far more stable.
New Features :
Many sample files
New pdf documentations
New Modeling Tools/functions
for object constructed with curve(s), it is now possible to change the splines resolution in control panel.
remove unused texture button in texture list window
add face on edge tool
select and move for bones, param for bone.
sds : param displaying number of faces, edges, vertices for the generated object
extrude edge tool
sds object now support texture
select connected vertices tool
select connected faces tool
make hole on selected edges tool
create faces of the selected edges
select edge's vertices.
select edge's faces.
select connected edges
better palette editor window.
morphing target : - no morphing in list
morph popup menu and rotate vertices tool
hide faces.
rotate selected vertices tool witheditable pivot point
Material Tools/functions
support gloss map
texture projector:
multiple projector associated with an object or faces of an object.
paint edges on texture,
change projector order (before, after, refresh).
procedural material by scripts. The allowed types for parameters are:
palette
rgbColor
float
options
vector
point
pack generated texture in one big texture.
Look at the sample scripts in the scripts directory, and at the pdf documentation.
save, load materials
material list in tree
generate texture for face/object
remove unused generated texture
texture window : no more slide, but intinput for scale, full with x heigth
Misc
filter on backgound images, preview in file selection
current file name and scene image displayed in control panel (object toolbox)
pick objects from 3de file.
mixed color for script (col1, col2, t)
back facing edge color
undo for curves and blob
Corrected bugs
edit open lath => open edit curve's points tool
cursor for bones.
del vertex with isolated vertices do work
back and forth to sds => unfreed memory
texture name unique, replace with load, rename.
bug in merging shape
2002-07-19
New Release of ppModeler for windows.
New Features :
save/load materials, replace material in the material editor.
views with 2 new buttons (view toolbox and view options), and view state displayed
views can be rotated with the mouse (left button and ctrl key pressed).
toolbar to quick access to save/load and material, texture windows.
thick 3d objects (objects menu)
modifier submenu (effects menu)
pivot point can now by edited (tools toolbox)
clean history function (effects menu)
few improvement in the blob toolbox
rotate and scale mouse cursors.
image associated with a scene, preview window for image and scene.
The image can be set in the popup menu of a view (if the view is in flat shaded or textured display mode)
or after rendering.
Texture projection on objects (plane, cylinder, sphere projection) can now be done with the mouse
(material tool in the object toolbox)
Scripting:
A scripting engine is now included in ppModeler. It's a C/C++ like language, strongly typed.
The script are automaticaly loaded when ppModeler is launch from the directory scripts.
Not all the functionalities of ppModeler can be accessed from the scripts, but it will come...
A few sample comes with this version:
Export to Raw files script.
transform into sphere script modifier.
twist script modifier
inflate script modifier
tetrahedron script object
Corrected bugs :
smooth material with symetrical objects make ppModeler Crash
materials not affected to an object not saved with the scene
shape centers was not displayed correctly.
blob toolbox: don't add emtpy ellipse, sphere
2002-03-13
Mailing list is opend.
You can subscribe to the list by sending email to ppmodeler-request@freelists.org with 'subscribe' in the Subject field OR by logging into the Web interface here.
2002-02-05
New release of ppModeler for BeOS and linux.
WARNING : the environment variable needed by
ppModeler has change from MODELER to
PPMODELER_DIR
2002-01-25
New release of ppModeler for Windows (BeOS and linux will come).
New Features :
correct resource file : if
launch pov, bmrt (configuration in menu option->cfg...)
3ds export
x export
change icons of the tool bars from ppModeler (menu option->change
current icon set..., then click on the icon you want to change)
project an object on another
install program on windows (with Inno Setup, a really good
freeware)
the program comes with some samples.
morph between multiple target (same number of vertices)
Corrected bugs:
deleting camera the views get not refreshed
bug rendering sds object
remove material, check that there isn't two material with the same
name.
bug group/ungroup
pov/bmrt export : no texture for primitive objects...
bug in memory allocation that cause ppModeler to crash after a
certain time.
2001-12-02
New release of ppModeler for Windows and BeOS (linux will follow).
2001-10-17
New release of ppModeler for Windows, BeOS and linux.
What's
new :
catmull-clark subdivision surface, with edge and vertex weight
(menu effect). All mesh can be converted to sds object. The sds object is
displayed as well as the control object. The conversion mesh <-> sds
can controled in the effect menu, or with the s key.
symmetric objects (Effect toolbox -> Miror tool). Use the
miror tool too define a miror plane. Then, ppModeler ask if you want a
symetric object. Answer Yes. The object (or sds object) is displayed with
one half in the selected color, the other half in tne unselected color. You
can work on the seleccted part, the changes will made for you on the other
part.
Correction of a bug in select vertex for curves (2d, 3d)
Correction of a bug in weights setting for bones.
Correction of a bug in camera selection for pov export
Correction of a bug in remove face tool
Views colors configuration (menu option->cfg...)
3d grid (menu option->cfg...)
size of selection box configurable (menu option->cfg...)
icon size from 16 pixels to 32 pixels (menu option->cfg...)
New bevel vertex tool
update extrude, lath, skin so that they use 2d curves and 3d curves,
instead of 2d/3d polygons.
save, load 2d curve
IK (Inverse Kinematic) for animation
menu still opened when the user release the mouse button
extrude unconnected faces
edge toolbox
divide face(s) tool
cut with plane define by 3 vertices
zoom, pan, rotate with mouse toolbox
2001-04-19
New release of ppModeler for BeOS and linux. Correction of a bug disabling saving and loading under the home directory.
2000-09-18
New release of ppModeler Linux.
2000-08-21
New release of ppModeler for Windows and BeOS (linux will follow).
What's new :
A brand new user interface (a lot of works there, really... hope
you will enjoy it :)),
Added basic objects : torus and cone.
A new material editor,
A new rendering engine, in true color, with z buffer.
A new 2d curve editor, which can mixed line, quadric and cubic splines.
It's also allow boolean operation, grouping (with holes).
Raytracing with transparency, reflexivity.
Multiple cameras, with aim.
2000-02-12
New release of ppModeler for linux.
What's new :
pov + megapov export
rib export (texture, lights)
lath on an axis
bug on face and vertex number corrected
3d curves
select all connected faces tool
background images in editing mode.
lights fall off
spot light (dir, angle, fall off, point to)
view from spot light
export to tiff file (for bmrt)
bug on vrml export corrected
logFile : directory of the file configured in the rc file
free modifier bug corrected
small icons for tools and toolboxes (configuration in the rc file)
hide shortcut in rc file
new blob editor:
new elems :
ellipse
face
path with linear radius or interpolated radius between points.
box
cylinder
cone
save and load
improve interface
2000-02-09
New release of ppModeler for Windows and BeOS (linux will follow).
What's new :
Improvement of the user interface,
Added a tool which create an object with the selected faces,
Added a new tutorial,
'm' key allow to enter the coordinates of the last selected vertex under
the select vertices tool.
Bug correction in the BeOS version (shortkeys, redraw).
known bug : objects->textured polygon menu item may crash ppModeler.
2000-01-27
New release of ppModeler for Windows and BeOS (linux will follow).
What's new :
Import/export WaveFront obj files,
Tool bars have now tool tips with the right mouse button,
Added a new tutorial,
Bug correction in the BeOS version (resize, shift key, quicker mouse
mouve...).
Some ASCII file format are not well interpreted under BeOS. Added a
program (crlf2cr) that convert text file from DOS format to unix format.
2000-01-17
First release of ppModeler on BeOS.
2000-01-07
First release of ppModeler on linux. ppModeler
on linux is a bit slow. This is due to the use of standart X image functions.
I will check other possibilities later.